Large City: Atne̜ Vlav Med

Atne̜ Vlav Med

Atne̜ Vlav Med
Example Wood Elven architecture.
StateViceroyalty of Rosid
ProvenceClartazinlean Barony
RegionMāshzsíhv Woodlands
Founded1362
Community LeaderChief Zlêgfê Zamezat
Area431 km2 (172 mi2)
Average Yearly Temp16°C (60°F)
Average Elevation2354 m (7723 ft)
Average Yearly Precipitation241 cm/y (94 in/y)
Population101508
Population Density235 people per km2 (590 people per mi2)
Town AuraElven High Magic
Naming
Native nameAtne̜ Vlav Med
Pronunciation/ˈatne̜/ /vlav/
Direct Translation[volatile] [drought]
Translation[Not Yet Translated]

Atne̜ Vlav Med (/ˈatne̜/ /vlav/ [volatile] [drought]) is a subtropical Large City located in the Clartazinlean Barony of the Viceroyalty of Rosid.

The name Atne̜ Vlav Med is derived from the Wood Elvish language, as Atne̜ Vlav Med was founded by Grèbêd Aylesworth Mackall Shrervobon, who was culturaly Wood Elven.

Climate

Atne̜ Vlav Med has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 8°C (46°F). Atne̜ Vlav Med receives an average of 241 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Atne̜ Vlav Med covers an area of nearly 431 km2 (172 mi2), and an average elevation of 2354 m (7723 ft) above sea level.

Overview

Atne̜ Vlav Med was founded durring the late 15th century in fall of the year 1362, by Grèbêd Aylesworth Mackall Shrervobon. The establishment of the new community went well, with no major obsticles durring construction.

Atne̜ Vlav Med was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Atne̜ Vlav Med is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Atne̜ Vlav Med is is constructed arround a series of restrictive paverstone mainstreets which form overlapping circles, with smaller strait roads linking the circiles to eachother at varrious points. The city has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the city is well defended against anything short of an army. Atne̜ Vlav Med's brittle defences has sufferd soem light damage, reducing its function a little in some spots, but could almsot certainly preform as expected... Though some of the worse spots could lead to the loss of defenders lives if attackers identified the weaknesses ahead of time.

A look around Atne̜ Vlav Med makes it abundantly clear the city suffered something horrible some time ago. It’s a quiet city filled with closed scriptoriums, people quietly yet dejectedly reading in isolated places around town, and the occasional book laying in a heap of garbage.

Civic Infrastructure

Atne̜ Vlav Med possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Atne̜ Vlav Med has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Atne̜ Vlav Med has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Atne̜ Vlav Med. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Atne̜ Vlav Med's parks.

Atne̜ Vlav Med has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Atne̜ Vlav Med.

Atne̜ Vlav Med has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Atne̜ Vlav Med has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Atne̜ Vlav Med has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Atne̜ Vlav Med has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Atne̜ Vlav Med has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Atne̜ Vlav Med has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Atne̜ Vlav Med has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Atne̜ Vlav Med's public wards, blessings, and other arcane systems.

Atne̜ Vlav Med has an Arts Academy which provides higher education in many fields including math, language arts, philosophy, engineering, and other such disciplines.

Atne̜ Vlav Med possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Atne̜ Vlav Med's grid is powered by a direct leyline tap.

Atne̜ Vlav Med possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Atne̜ Vlav Med has a first rate hospital which caters to anyone in need of long term medical care.

Atne̜ Vlav Med has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.

Atne̜ Vlav Med has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Atne̜ Vlav Med's natural decorations nor waterways.

Atne̜ Vlav Med has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Atne̜ Vlav Med has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Atne̜ Vlav Med has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Atne̜ Vlav Med is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Atne̜ Vlav Med's garrison was built using a different architectural style from the rest of the town. The style used is famous for its stately symmetry, classical elements, and grand appearance. Columns and pillars, such as Corinthian columns, are often seen supporting open structures or porticos. Symmetry is an important feature of this style, with each half of a building mirroring the other. Domed ceilings and windows grace these buildings, with everything placed in a mathematical arrangement.

Due to the actions of local Kami, autumn is skipped in Atne̜ Vlav Med.

The Clubnek near Atne̜ Vlav Med are known to be a mutant strain of the creature.

Atne̜ Vlav Med's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves bloodletting to channel Elven High Magic energies of tier 3 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 186
  • Farmers: 317
  • Farm Laborer: 507
  • Hunters: 375
  • Milk Maids: 253
  • Ranchers: 127
  • Ranch Hands: 256
  • Shepherds: 290
    • Farmland: 409077 m2
    • Cattle and Similar Creatures: 25377
    • Poultry: 304524
    • Swine: 20301
    • Sheep: 1015
    • Goats: 203
    • Horses, Mounts, and Beasts of Burden: 10150

Craftsmen

  • Arms and Toolmakers: 203
  • Blacksmiths: 241
  • Bookbinders: 125
  • Buckle-makers: 140
  • Cabinetmakers: 225
  • Candlemakers: 298
  • Carpenters: 344
  • Clothmakers: 290
  • Coach and Harness Makers: 106
  • Coopers: 236
  • Copper, Brass, Tin, Zinc, and Lead Workers: 150
  • Copyists: 101
  • Cutlers: 83
  • Fabricworkers: 253
  • Farrier: 520
  • Furriers: 65
  • Glassworkers: 406
  • Gunsmiths: 218
  • Harness-Makers: 100
  • Hatters: 197
  • Hosiery Workers: 74
  • Jewelers: 112
  • Leatherwrights: 281
  • Locksmiths: 104
  • Matchstick makers: 156
  • Musical Instrument Makers: 151
  • Painters, Structures and Fixtures: 125
  • Paper Workers: 139
  • Plasterers: 142
  • Pursemakers: 181
  • Roofers: 111
  • Ropemakers: 105
  • Rugmakers: 95
  • Saddlers: 184
  • Scabbardmakers: 213
  • Scalemakers: 104
  • Scientific, Surgical, and Optical Instrument Makers: 65
  • Sculptors, Structures and Fixtures: 96
  • Shoemakers: 99
  • Soap and Tallow Workers: 303
  • Tailors: 700
  • Tanners: 130
  • Upholsterers: 142
  • Watchmakers: 137
  • Weavers: 298
  • Whitesmiths: 83

Merchants

  • Adventuring Goods Retellers: 71
  • Arcana Sellers: 69
  • Beer-Sellers: 137
  • Booksellers: 153
  • Butchers: 260
  • Chandlers: 236
  • Chicken Butchers: 270
  • Entrepreneurs: 107
  • Fine Clothiers: 281
  • Fishmongers: 247
  • Florists: 62
  • Potion Sellers: 178
  • Resellers: 422
  • Spice Merchants: 139
  • Wine-sellers: 207
  • Wheelwright: 169
  • Woodsellers: 100

Service workers

  • Bakers: 676
  • Barbers: 472
  • Coachmen: 142
  • Cooks: 422
  • Doctors: 218
  • Gamekeepers: 161
  • Grooms: 89
  • Hairdressers: 406
  • Healers: 270
  • Housekeepers: 274
  • Housemaids: 507
  • House Stewards: 307
  • Inns: 96
  • Laundry maids: 187
  • Maidservants: 350
  • Nursery Maids: 178
  • Pastrycooks: 375
  • Restaurateur: 441
  • Tavern Keepers: 422

Specialized Laborer

  • Ashworkers: 140
  • Bleachers: 91
  • Chemical Workers: 58
  • Coal Heavers: 211
  • In-Town Couriers: 215
  • Long Haul Couriers: 230
  • Dockyard Workers: 203
  • Gas Workers: 50
  • Hay Merchants: 86
  • Leech Collectors: 263
  • Millers: 241
  • Miners: 230
  • Oilmen and Polishers: 158
  • Postmen: 225
  • Pure Finder: 136
  • Skinners: 290
  • Sugar Refiners: 58
  • Tosher: 163
  • Warehousemen: 350
  • Watercarriers: 228
  • Watermen, Bargemen, etc.: 307

Skilled Laborers

  • Accountants: 132
  • Alchemist: 146
  • Clerk: 191
  • Dentists: 100
  • Educators: 270
  • Engineers: 147
  • Gardeners: 99
  • Mages: 77
  • Plumbers: 104
  • Pharmacist: 120
  • Professors: 44
  • Scientists: 74
  • Wizards: 43

Civil Servants

  • Adventurers: 98
  • Bankers: 150
  • Civil Clerks: 230
  • Civic Iudex: 114
  • Consultants: 67
  • Exorcist: 253
  • Fixers: 120
  • Kami Clerk: 201
  • Landlords: 201
  • Lawyers: 124
  • Legend Keepers: 172
  • Militia Officers: 725
  • Monks, Monastic: 327
  • Monks, Civic: 307
  • Historian, Oral: 230
  • Historian, Textual: 122
  • Policemen, Sheriffs, etc.: 247
  • Priests: 461
  • Rangers: 133
  • Rat Catchers: 154
  • Scholars: 166
  • Spiritualist: 178
  • Slayers: 57
  • Storytellers: 495
  • Military Officers: 338

Cottage Industries

  • Brewers: 290
  • Comfort Services: 350
  • Enchanters: 111
  • Herbalists: 120
  • Jaminators: 350
  • Needleworkers: 338
  • Potters: 181
  • Preserve Makers: 317
  • Quilters: 145
  • Seamsters: 507
  • Spinners: 317
  • Tinker: 109
  • Weaver: 253

Artists

  • Actors: 107
  • Architects: 40
  • Bards: 163
  • Costumers: 61
  • Dancers: 120
  • Drafters: 65
  • Engravers: 83
  • Fine Furniture Carpenters: 49
  • Glaziers: 104
  • Inlayers: 101
  • Musicians: 281
  • Painters, Art: 51
  • Playwrights: 111
  • Sculptors, Art: 89
  • Wood Carvers: 327
  • Writers: 338

Produce Industries

  • Butter Churners: 362
  • Canners: 290
  • Cheesmakers: 338
  • Ice Merchants: 44
  • Millers: 203
  • Picklers: 166
  • Smokers: 128
  • Stockmakers: 112
  • Tobacconists: 163
  • Tallowmakers: 225

38516 of Atne̜ Vlav Med's population work within a Foundational Occupation.

59947 of Atne̜ Vlav Med's population do not work in a formal occupation, but do contribute to the local economy. 3045 (3%) are noncontributers.

Points of Interest

The roads leading into Atne̜ Vlav Med possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

The the a coat of plates of Augury, an a coat of plates imbued with great amounts of Augury energies was created in Atne̜ Vlav Med by in time immemorial, reportedly some time during the late 2nd century.

History